This week consisted of a lot of talking about the game and very little movement on it's actual development so I don't have much of anything to show.
This week I finalised and submitted my Game Design Concept Document and my Critical & Contextual Studies relating to my game.
They include similarly mysterious minimal covers to ease the reader into the wealth of content found within and to watch money burn when I send them to the printer... hmm...
Black suits the themes of my game much better then default white. Every little detail counts for something! Presentation is important!
We shall 'shlaters',
Richard.
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Blog Notes:
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